Work your dog, read your sheep, make the pen.
Outrun 20 · Lift 10 · Fetch 20 · Drive 30 · Pen 10. Points come off for crossing the course, pushing the sheep into a panic, running off line, missing gates and breaks at the pen. The clock starts when you send the dog; the gate closes once all five sheep stand in the pen.
Each drill sets up one part of the course and judges it exactly as in a trial. When a run is complete the score and the costliest fault show briefly, then the sheep are set out again. Press R to reset early.